You will build the gameplay layer of UNRECORD : the moment to moment mechanics that make the bodycam experience feel grounded and believable, and the underlying systems that support them. You will work in C++ and Blueprints within Unreal Engine 5, in close collaboration with game designers, level designers and animators, turning design intentions into robust, maintainable features. Regular on site presence is expected. Partial remote work is possible. $Responsibilities Implement gameplay featur…
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